Town: Suf Okbi̽ Vrët

Suf Okbi̽ Vrët

Suf Okbi̽ Vrët
Example Wood Elven architecture.
StateFederation of Alveria
ProvenceFrömku District
RegionHiēshùfo Forest
Founded1503
Community LeaderAdministrator Hele Phrigeegraet
Area5 km2 (2 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation2146 m (7040 ft)
Average Yearly Precipitation253 cm/y (99 in/y)
Population1329
Population Density265 people per km2 (664 people per mi2)
Town AuraTransmutation
Naming
Native nameSuf Okbi̽ Vrët
Pronunciation/suf/ /ˈokbi̽/
Direct Translation[benign] [yogurt]
Translation[Not Yet Translated]

Suf Okbi̽ Vrët (/suf/ /ˈokbi̽/ [benign] [yogurt]) is a subtropical Town located in the Frömku District of the Federation of Alveria.

The name Suf Okbi̽ Vrët is derived from the Wood Elvish language, as Suf Okbi̽ Vrët was founded by Tshêv Shostret, who was culturaly Wood Elven.

Climate

Suf Okbi̽ Vrët has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a cool 19°C (66°F) and its average temperature during the winter being a cold 9°C (48°F). Suf Okbi̽ Vrët receives an average of 253 cm/y (99 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Suf Okbi̽ Vrët covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2146 m (7040 ft) above sea level.

Overview

Suf Okbi̽ Vrët was founded durring the early 16th century in summer of the year 1503, by Tshêv Shostret. The establishment of Suf Okbi̽ Vrët suffered from many setbacks, delays, and obsticles, most notably a group of Suf Okbi̽ Vrët which required millitary assistance exterminate before the community could finish being built.

Suf Okbi̽ Vrët was built using the conventions of Wood Elven durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Suf Okbi̽ Vrët is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Suf Okbi̽ Vrët is buildings have been located at convienant points along the valley Suf Okbi̽ Vrët was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the spacious baked earthen streets flow where they are able to be made rather than folowing the most convienant paths. The town is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. Suf Okbi̽ Vrët's frontieer-style defences are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around Suf Okbi̽ Vrët gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable.

Civic Infrastructure

Suf Okbi̽ Vrët has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Suf Okbi̽ Vrët has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Suf Okbi̽ Vrët. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Suf Okbi̽ Vrët's parks.

Suf Okbi̽ Vrët has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Suf Okbi̽ Vrët.

Suf Okbi̽ Vrët has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Suf Okbi̽ Vrët has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Suf Okbi̽ Vrët has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Suf Okbi̽ Vrët has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Suf Okbi̽ Vrët's public wards, blessings, and other arcane systems.

Suf Okbi̽ Vrët possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Suf Okbi̽ Vrët's grid is powered by a god's will and kindness.

Suf Okbi̽ Vrët has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Suf Okbi̽ Vrët's natural decorations nor waterways.

Suf Okbi̽ Vrët has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Suf Okbi̽ Vrët has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Suf Okbi̽ Vrët's town hall was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

Due to the actions of local Kami, autumn is long in Suf Okbi̽ Vrët.

The Lizard, Narav near Suf Okbi̽ Vrët are known to be a mutant strain of the creature.

Suf Okbi̽ Vrët's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves gestures to channel Enchantment energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5355 m2
    • Cattle and Similar Creatures: 332
    • Poultry: 3987
    • Swine: 265
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 132

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 5
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 13
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 3

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 2

415 of Suf Okbi̽ Vrët's population work within a Foundational Occupation.

848 of Suf Okbi̽ Vrët's population do not work in a formal occupation, but do contribute to the local economy. 66 (5%) are noncontributers.

Points of Interest

Suf Okbi̽ Vrët is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

Suf Okbi̽ Vrët's residents established a new industry (10503 % 6)+1 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of solved a major long term problem plaguing the town. One of Suf Okbi̽ Vrët's festivals remembers the hero.

History